Game mechanics

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10 Game Mechanics That BLEW US AWAY


Some video games making pulling off the impossible feel really fun, satisfying and intuitive. Here are some gameplay bits that we love. Subscribe for more: 🤍 0:00 Intro 0:14 Number 10 1:57 Number 9 3:23 Number 8 5:01 Number 7 6:23 Number 6 7:42 Number 5 9:13 Number 4 10:56 Number 3 12:07 Number 2 13:32 Number 1

10 UNREALISTIC Gameplay Mechanics That DON'T SUCK


Many games have unrealistic elements that just make things so much more fun. Subscribe for more: 🤍 0:00 Intro 0:40 Number 10 2:10 Number 9 3:36 Number 8 4:56 Number 7 6:00 Number 6 7:05 Number 5 8:30 Number 4 9:56 Number 3 12:10 Number 2 13:29 Number 1 15:00 BONUS

10 Realistic Gameplay Mechanics That DON'T SUCK


Some games include realistic gameplay elements that truly improve the game. Here are some of our favorite examples in gaming. Subscribe for more: 🤍 0:00 Intro 0:36 Number 10 2:22 Number 9 3:47 Number 8 5:19 Number 7 6:41 Number 6 8:03 Number 5 9:40 Number 4 10:32 Number 3 12:06 Number 2 13:44 Number 1

Missing an obvious game mechanic


How did that core game mechanic slip past you?? SUPPORT ON PATREON - 🤍 DISCORD - 🤍 FACEBOOK: 🤍 TWITTER: 🤍 INSTAGRAM: 🤍 WATCH MORE SKITS HERE: 🤍 TWITCH - 🤍 - MERCH Merchandise: 🤍 Songs: 🤍 - MORE VIDEOS Epic NPC Man: 🤍 Bored: 🤍 PUBG Logic: 🤍 FPS Logic: 🤍 Souls Logic: 🤍 Music Videos: 🤍 Wildcards: 🤍

How to come up with good game mechanics


How To Come Up With Good Game Mechanics. For those of you interested in game design, game development, and gameplay, I created this short video about how designers create and find game mechanics for their games. It seems simple to come up with a good game design, yet video game design is a very nuanced field where it takes a lot of playing, researching and experimenting to find the right mix to make your game entertaining and your game mechanics impactful. I hope you find this interesting and please don't forget to like this video and subscribe! 🤍

Exploring Game MECHANICS - Designing a New Board Game


Let's talk "Mechanics" ... or "mechanisms"... Whatever! This is video #2 where I share ideas about designing and developing a board game. I'd love to hear what you think! Share any ideas/suggestions/advice down in the comments. Enjoy! Patreon - 🤍 Music Credits: "Walls" (Instrumental Version) by Icarus - Licensed through "So So" (Instrumental Version)" by Roof - Licensed through

10 Realistic Gameplay Mechanics That SUCK


Some gameplay mechanics designed to feel "real" end up feeling annoying or tedious. Here are some examples of realistic gameplay that just didn't work. Subscribe for more: 🤍 0:00 Intro 0:16 Number 10 2:28 Number 9 4:07 Number 8 6:00 Number 7 7:06 Number 6 8:19 Number 5 9:45 Number 4 11:03 Number 3 12:04 Number 2 13:16 Number 1

How to Turn Movement into a Game Mechanic


GMTK is powered by Patreon - 🤍 I love games that make movement into a primary game mechanic. From the parkour thrills of Mirror's Edge to chaining moves in Mario Odyssey to dive-bombing in a wingsuit in Just Cause. How do developers come up with amazing movement systems? Let's find out. = Before you watch = Disclosure: Sackboy: A Big Adventure, Spider-Man Miles Morales, and Tony Hawk’s Pro Skater 1+2 game codes provided by the relevant publishers. I was a game design consultant on Sackboy: A Big Adventure. = Games Shown = inFamous Second Son (2014) Mirror's Edge (2008) Marvel's Spider-Man: Miles Morales (2020) Skate 3 (2010) Sonic Generations (2011) Ghostrunner (2020) The Pathless (2020) Rocket League (2015) Sunset Overdrive (2014) Titanfall 2 (2016) Dustforce (2012) Assassin's Creed Unity (2014) Just Cause 3 (2015) Ori and the Will of the Wisps (2020) Super Mario Odyssey (2017) Sackboy: A Big Adventure (2020) A Hat in Time (2017) Tony Hawk's Pro Skater 1 + 2 (2020) Ori and the Blind Forest (2015) The Legend of Zelda: Twilight Princess (2006) Quake (1996) Crumble (2020) N (2015) Cyber Hook (2019) Gravity Ghost (2015) Shovel Knight (2014) A Story About My Uncle (2014) Bionic Commando (2009) Superflight (2017) Dishonored (2012) The Legend of Zelda: Skyward Sword (2011) Bowser's Fury (2021) Grow Up (2016) The King's Bird (2018) Skate (2007) Marble It Up! (2018) Unravel (2016) Snake Pass (2017) Marvel’s Spider-Man (2018) DOOM Eternal (2020) Tony Hawk's Pro Skater 3 (2001) Prince of Persia: The Sands of Time (2003) The Free Ones (2018) Celeste (2018) Batman: Arkham Asylum (2009) Splatoon 2 (2017) Clustertruck (2016) Gravity Rush 2 (2017) = Credits = Music provided by Music Vine - 🤍 Titanfall 2 Grapple Highlight Reel - 🤍 Quake Speedrun in 11:47 - 🤍 Rocket League Secrets- Tips, Tricks, and How to Fly - 🤍 Rocket League - Best Bicycle Moments - 🤍 5min of Satisfying Grapple Slingshots - 🤍 Translation Contribute translated subtitles - 🤍

What are video game mechanics? Concept explained!


SUPPORT ME ON PATREON! For even more content and ways to keep this channel going, visit: 🤍 Sometimes called 'core mechanics' or 'gameplay mechanics' this term can be quite tricky to get your head around, so in this video I explain what exactly they are. This is a key concept for anyone studying video game development and video game design. Examples used include Sonic the Hedgehog Flappy Bird, Halo, Command and Conquer, and Total Annihilation.

Self-Aware Game Mechanics - FUNKe Study


you've heard of wallrunning, but have you ever considered running -through- the wall? Patreon: 🤍 Twitter: 🤍 Twitch: 🤍 I don't really use insta or tiktok but those are 🤍thatfunkedude Scromblo Bomblo character model made by 🤍PyBun 🤍 Speedrun clips in order: Portal Airboat by Nyht 🤍 Doom 2016 by seeker TV 🤍 Metroid Prime by JustinDM 🤍 Portal TAS by SourceRuns 🤍 Sekiro by sutemou 🤍 Morrowind by Waz 🤍 Titanfall 2 by zweek 🤍 Game Links 🤍 🤍 Music Used Generally, it's the OST for TLOZ Wind Waker and/or Bioshock Infinite. WW: Departure, Rendezvous With the Ship 3, To Hyrule, Inside Forest Haven, Dungeon, Illusionary Room, Zelda's Awakening, Yacht Game Failure, Ballad of Gales, Medli's Prayer BI: Doors, AD, The Girl in the Tower, Welcome to Columbia, Welcome to Rapture The Stanley Parable: Pondering Stanley NSMB2: Main Menu Theme Countless other footage sourced from miscellaneous youtube clips. Apologies if credits are missed. RE Village 🤍 Links Awakening 🤍 Evolution of Halo 🤍 RE 1.5 🤍 obligatory credit to vector corp for a blue grunge halftone texture outro is a variation of the funke study theme This is my first animated video in Blender, as opposed to SFM. If you're wondering why it looks different, that's why! Plus, it's my second video edited in Premiere. My eyes are so tired. 0:00 The Start of The Video 0:02 The Video 8:42 The End of The Video

10 game mechanics more developers should copy


10 great game mechanics more developers should copy. Games are often praised for the general gameplay, story, music or graphics. But the difference between a game being excellent and a game just being good, is in the details. Gameplay mechanics are one of the details that can make a game reach great heights. We’ve listed 10 great game mechanics that are heavily underused by developers. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ZOOMINGAMES ON SOCIAL MEDIA ► Twitter - 🤍 ► Facebook - 🤍 ► Instagram - 🤍 ► Discord - 🤍 ► Twitch - 🤍 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ CREDITS Music provided by Epidemic Sound: 🤍

8 Brilliant Video Game Mechanics That Are Criminally Underused


Why wasn't Shadow of Mordor's Nemesis System in more games? For more awesome content, check out: 🤍 Catch us on Facebook at: 🤍 And follow us on Twitter 🤍wculturegaming

games that think more gameplay mechanics equals more fun


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Making puzzles for my indie magnet game


Full Developing Playlist - 🤍 GMTK is powered by Patreon - 🤍 Since the last episode of developing, I've been hard at work on making puzzles for my untitled indie magnet game. But was I able to make 30 levels, as promised? = Credits = Puzzle Level Idea Strategies | Patrick Traynor 🤍 Music By: LAKEY INSPIRED 🤍 🤍 License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License. YouTube Audio Library Music and sound effects provided by Epidemic Sound - 🤍 (Referral Link) = Subtitles = Contribute translated subtitles - 🤍

10 Game Difficulty Mechanics We All HATE


We love challenging games, but some games use lame tricks and annoying ways to make game difficulty unsatisfying. Subscribe for more: 🤍

The Most Underused Board Game Mechanism


Cogito Design is by Cogito Ergo Meeple who design and produce games! Check out our social media to explore more: Instagram: 🤍 and 🤍 Facebook: 🤍 Twitter: 🤍 Like our videos and want to explore more? Then we'd really appreciate if you check out our Patreon and perhaps consider supporting us if you can: 🤍 Contents of this video 0:00 - Board game mechanics on BGG 0:43 - The most underused board game mechanic 1:23 - This ancient mechanic 2:42 - Why is this mechanic so useful? 3:03 - Adding interesting decisions into your game design 4:32 - Different ways to approach this mechanic 6:45 - The disadvantage of being 'the cutter' and how to even this out 8:15 - How to utilize this mechanic with more than 2 people 10:23 - 'Flow' in tabletop games 11:09 - The rising popularity of this mechanic Sources How to Play Castles of Mad King Ludwig | Bezier Games, Inc. (ft. at 6:09-6:28) 🤍 Source of specific pictures are labelled in the video. Explore More My Top 5 I-Cut-You-Choose Games | Jamey Stegmaier 🤍 I Cut, You Choose Board Game Mechanic | BoardGameGeek 🤍 GameTek Classic 189 - I Cut, You Choose Podcast Episode | Ludology 🤍

The Most Satisfying Mechanic In Gaming


Parries in gaming are an absolute gift. Being able to suddenly shift the momentum with a well timed input is satisfying in a way that most of us simply can’t get enough of. Today, on Psych of Play, we’re dissecting the prairie, the psychology of what makes it feel so good, and how it is the absolute perfect illustration of a momentum swing in competition. Twitter ▶🤍 Twitch ▶🤍 Support Daryl Talks Games on Patreon! ▶▶ 🤍 Bonus content, early access, YOUR name at the end of videos, and more all for $1/month! ▶Games Shown Persona 5: Royal (2019) - Atlus, P Studio Ghost of Tsushima (2020) - Sucker Punch Productions Hollow Knight (2017) - Team Cherry The Legend of Zelda: Breath of the Wild (2017) - Nintendo Final Fantasy VII Remake (2020) - Square Enix Super Smash Bros: Ultimate (2018) - Nintendo Guilty Gear Strive (2021) - Arc System Works NieR:Automata (2017) - PlatinumGames The Legend of Zelda: Skyward Sword (2011) - Nintendo Street Fighter 3 (1997) - Capcom Super Smash Bros: Melee (2001) - HAL Laboratory Pokemon Unite (2021) - TiMi Studio Group Sekiro: Shadows Die Twice (2019) - FromSoftware Metroid: Samus Returns (2017) - Mercury Steam ULTRAKILL (2020) - Arsi Patala Demon's Souls (2020) - FromSoftware Devil May Cry 3: Dante's Awakening (2005) - Capcom Nioh (2017) - Team Ninja Dead Cells (2017) - Motion Twin Star Wars Jedi: Fallen Order (2019) - Respawn Entertainment Furi (2016) - The Game Bakers Dark Souls (2011) - FromSoftware Nier Reincarnation (2021) - Applibot, Inc Dragalia Lost (2018) - Cygames Fire Emblem Heroes (2017) - Nintendo Fantasy Strike (2017) - Sirlin Games Onimusha: Warlords (2001) - Capcom Monster Hunter: World (2017) - Capcom Madden NFL 21 (2020) - Electronic Arts Dead or Alive 6 (2019) - Team Ninja Dragonball FighterZ (2018) - Arc System Works ▶Clips/Movies/Anime/TV Shown Ed, Edd n Eddy Tom and Jerry Spongebob Squarepants Demon Slayer Stranger Things Thor: Ragnarok Cowboy Bebop The Iron Giant Other clips and considerations: 🤍 ▶Music Sources: Jeff II - Shadow Of Your Love Link to the song: 🤍 Xenoblade Chronicles X OST - X-BT1 (BLADE Barracks Theme) Persona 5 OST - The Whims of Fate (Instrumental) Voiderer - Roadtrip Link to the song: 🤍 Vetrom - Chozo Laboratory - Remix Cover Link to the song: 🤍 Celeste B-Sides - 07 - Kuraine - Summit (No More Running Mix) MOKKA - (No Copyright Music) Emotional Cinematic Guitar & Orchestra [Cinematic Music] - Lost City Link to the song: 🤍 Pokemon Colosseum OST - Agate Village ▶Research Articles Cited Schedules of Reinforcement 🤍 Extinction Rate in reinforcement schedules: 🤍 *Psychological Momentum—A Key to Continued Success 🤍 Psychological Momentum—Not a Statistical but Psychological Phenomenon: Response to Commentary by Avugos and Bar-Eli (2015) 🤍 Time-out! How psychological momentum builds up and breaks down in table tennis 🤍 Icing the Kicker: Does it Really Work? 🤍 Momentum Shifts in Sports – Value the Psychology Behind Them (Sport Psychologist written) 🤍 The Psychology of the Near Miss 🤍 🤍 Effects of the "near miss" and the "big win" on persistence at slot machine gambling. 🤍 #PsychofPlay #Parry

10 UNREALISTIC Gameplay Mechanics That SUCK


Many games add unrealistic elements to games to make them more fun, but what about some of the fake stuff that makes a game worse? Let's talk about a few specific examples in gaming. Subscribe for more: 🤍 0:00 Intro 0:19 Number 10 2:09 Number 9 3:59 Number 8 5:22 Number 7 7:00 Number 6 8:21 Number 5 10:32 Number 4 11:54 Number 3 13:27 Number 2 15:09 Number 1

Inviting Player Creativity Through Game Mechanics


In this 2017 GDC talk, Matheson Marcault's Holly Gramazio provides an overview of a dozen different techniques that games can use to encourage player creativity, from encouraging people indirectly through adding constraints, to mediating collaborations, to distracting them from the fact that they're being asked to make something at all. Register for GDC: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

10 Insane Video Game Mechanics You Won't Believe Are Real


Solid Snake is so resourceful he found a use for wolf urine. For more awesome content, check out: 🤍 Catch us on Facebook at: 🤍 Find us on Twitter: 🤍 Check out our merch store at: 🤍 Why not join our Discord? 🤍 WhatCulture Gaming Podcast now available! - iTunes: 🤍 - Spotify: 🤍 WhatCulture Gaming Podcast is also available on Acast, Podbean, Podbay, Podcast Addict, and more to come!

More Super Mario Bros. Mechanics Explained


If the game is limited to 3 objects per column, how can you get 5 sometimes? How does the 4-2 wrong warp work, and how do looping levels work? Is there anything different in the FDS release of SMB1? What about Super Mario All-Stars, and The Lost Levels? It's all explained right here. LINKS Support the channel on Patreon: 🤍 Support the channel on SubscribeStar: 🤍 Join the RGMechEx Discord Server: 🤍 Follow RGMechEx on Twitter: 🤍 Follow RGMechEx on Cohost: 🤍 INLINE LINKS See all levels being loaded: 🤍 Displaced Gamers video on the Minus World: 🤍 Super Mario Bros. glitch level maps: 🤍 SMB1 FDS glitch level maps: 🤍 SMBLL glitch level maps: 🤍

10 Video Game Mechanics That Make No Sense


Crouching isn't inherently quieter than just... walking slowly. For more awesome content, check out: 🤍 Catch us on Facebook at: 🤍 Find us on Twitter: 🤍 Check out our merch store at: 🤍 Why not join our Discord? 🤍 WhatCulture Gaming Podcast now available! - iTunes: 🤍 - Spotify: 🤍 WhatCulture Gaming Podcast is also available on Acast, Podbean, Podbay, Podcast Addict, and more to come!

10 More Pointless Video Game Mechanics Nobody Used


Does ANYONE blind-fire in Call of Duty?? For more awesome content, check out: 🤍 Catch us on Facebook at: 🤍 Find us on Twitter: 🤍 Check out our merch store at: 🤍 Why not join our Discord? 🤍 WhatCulture Gaming Podcast now available! - iTunes: 🤍 - Spotify: 🤍 WhatCulture Gaming Podcast is also available on Acast, Podbean, Podbay, Podcast Addict, and more to come!

8 "Awesome" Video Game Mechanics We All HATED


Welcome to Tues Your Own Adventure! Join Jules and James as they take look at "awesome" video game mechanics we all hated!! Brilliant on paper. Terrible in practice. #TuesYourOwnAdventure 0:00 - Intro 01:45 - Oblivion 03:28 - Batman: Arkham Knight 05:10 - Wipeout 3 06:43 - Gryomite 08:58 - R4: Ridge Racer Type 4 10:17 - Death Stranding 12:10 - We Happy Few 13:49 - Dynasty Warriors 6 15:31 - Outro For more awesome content, check out: 🤍 Catch us on Facebook at: 🤍 Find us on Twitter: 🤍 Check out our merch store at: 🤍 Why not join our Discord? 🤍 WhatCulture Gaming Podcast now available! - iTunes: 🤍 - Spotify: 🤍 WhatCulture Gaming Podcast is also available on Acast, Podbean, Podbay, Podcast Addict, and more to come!

10 HIDDEN Mechanics Big Games Never Tell You About


Some video games have great hidden gameplay elements that take some time to figure out. Here are some of our favorite examples of secret features. Subscribe for more: 🤍

10 HIDDEN Mechanics Big Games Never Tell You About [Part 2]


Some games use clever tricks behind the scenes to make gameplay even better. Here are more of our favorite examples. Subscribe for more: 🤍

10 Video Games With Unique Game Mechanics


It's easy to forget that games like Portal, Nier: Automata and Superhot do some of the most important work in the industry. Without innovative titles like these, we'd be stuck with the same old genres and mechanics, never moving forward. So, in celebration of those that like to think outside the box, here are 10 Video Games With Unique Game Mechanics! VO: Peter Austin (🤍ThatPeterAustin) Script: Tyler Bramley (🤍TylerBramley3) Video Editor: Liam Carroll (IG: ThatGeordieLiam) #Portal #NierAutomata #Superhot Subscribe for more wonderful video game content from Ben Potter and Peter Austin! TripleJump provides video coverage of video games - including top ten lists featuring current gen platforms (PS4 & PS5, Xbox One & Xbox Series X/Xbox Series S, Nintendo Switch and PC), retro consoles (PlayStation, Nintendo, Xbox and Sega), as well as Worst Games Ever, video game challenges, launch games videos, first impressions, podcasts, livestreams and much, much more. Careers, contacts, and more information can be found on our website: 🤍 ⇨ Patreon: 🤍 ⇨ Twitch: 🤍 ⇨ Merchandise: 🤍 ⇨ Livestream VODs: 🤍 ⇨ Podcast: 🤍 ⇨ Twitter: 🤍 ⇨ Facebook: 🤍 ⇨ Discord: 🤍 Follow the boys on social media: Ben: 🤍 & Confused_Dude on PSN Peter: 🤍 & 🤍 The TripleJump Podcast is hosted by Acast, but available on Spotify, iTunes, Google Play, Stitcher, and more! Acast: 🤍

8 Recent Video Game Mechanics That Absolutely BOMBED


Welcome to Tues Your Own Adventure! Join Jules and special guest editor Dan as they take look at gaming mechanics that just didn’t work! How do you mess up playing as a WEREWOLF?! #gaming #werewolftheapocalypse #TuesYourOwnAdventure Check out the WhatCulture Gaming Chase - 🤍 For more awesome content, check out: 🤍 Catch us on Facebook at: 🤍 Find us on Twitter: 🤍 Check out our merch store at: 🤍 Why not join our Discord? 🤍 WhatCulture Gaming Podcast now available! - iTunes: 🤍 - Spotify: 🤍 WhatCulture Gaming Podcast is also available on Acast, Podbean, Podbay, Podcast Addict, and more to come!

10 Most Bizarre Video Game Mechanics (That Actually Worked)


Did you honestly think any of these would make for fun gameplay? For more awesome content, check out: 🤍 Catch us on Facebook at: 🤍 Find us on Twitter: 🤍 Check out our merch store at: 🤍 Why not join our Discord? 🤍 WhatCulture Gaming Podcast now available! - iTunes: 🤍 - Spotify: 🤍 WhatCulture Gaming Podcast is also available on Acast, Podbean, Podbay, Podcast Addict, and more to come!

51 Game Design Tips! (In 8 Minutes)


Are you working on a video game and looking for inspiration? Do you need to come up with a good game idea? Here are a ton of Game Design Tips and Tricks for you that should help you to get started. You can find all games shown in this video here: 🤍

Anti Boomer Game Mechanics


Subscribe for more Asmongold Clips! On this Asmongold Youtube Channel You will never quit finding all the funny Asmongold Moments with Mcconnell and best Asmongold Highlights from gameplay of the most popular MMORPGs: like Blizzard's World of Warcraft (WoW Dragonflight & Classic WoW), Diablo Immortal and soon Diablo IV, the record breaking Final Fantasy 14 (FFXIV) and many other popular games like Elden Ring (the first open world Dark Souls game). Also Asmongold Reacts to a lot of content, especially Asmongold Reaction to Speedrun of games, but some of the most interesting creators he really likes to watch include Madseasonshow, Bellular, Internet Historian, Josh Strife Hayes, Zepla, Barny64 and many many more. Some of the most popular content from Asmon also includes his "The True Story of Asmongold" videos, Zackrawrr tree house videos, the legendary WoW Transmog Competition and Mount Off competition, Ban Appeals, Media Share streams, Reddit Recap Reactions and much more. ► Twitch: 🤍 ► Asmongold TV Channel: 🤍 ► 2nd YT Channel: 🤍 ► Twitter: 🤍 ► Sub-Reddit: 🤍 Contacts: ► 🤍 ► dailydoseofasmongoldyt🤍 #Asmongold

Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc


We take a look at Mario, Final Fantasy 13, and Majora's Mask to discuss how games teach players in ways that either smoothly guide us through or just drag/over simplify the overall experience with excessive hand holding. NOTE: The Mario example here is also used in Mark Brown's excellent "Super Mario 3D World's 4 Step Level Design" - 🤍 Support Design Doc on Patreon and help us release videos faster: 🤍 🤍

Top 15 Brilliant Board Game Mechanics for Beginners!


This is a beginners guide to modern board games and how they work. If you want to find out what board games have to offer and how their mechanisms help them to provide players with a fun experience then in this video we count down my top 15 favourite game mechanics. This video will hopefully help you to find the perfect game for your board game collection or family game night. With each of these mechanics, I have indicated an example of a board game that showcases it. If you would like to find more board games that feature the mechanism, please head over to Board Game Geek which features board games categorised under the ones discussed in this video. Enjoy! SUBSCRIBE for more amazing content 🤍 🤍 The Board Game Sanctuary is a family friendly board game channel that aims to introduce the board gaming hobby to new and seasoned players in a light, fun and humourous way.

10 Pointless Video Game Mechanics Nobody Used


No. I don't want to go bowling. For more awesome content, check out: 🤍 Catch us on Facebook at: 🤍 Find us on Twitter: 🤍 Check out our merch store at: 🤍 Why not join our Discord? 🤍 WhatCulture Gaming Podcast now available! - iTunes: 🤍 - Spotify: 🤍 WhatCulture Gaming Podcast is also available on Acast, Podbean, Podbay, Podcast Addict, and more to come!

This Mechanic is destroying the game - Escape From Tarkov


Twitch - 🤍 Instagram - 🤍 Twitter - 🤍 Discord - 🤍 tags : escape from tarkov gameplay, escape from tarkov funny,escape from tarkov highlights, tarkov, escape from tarkov best, escape from tarkov kills, escape from tarkov moments, tarkov moments, tarkov highlights, tarkov best moments, tarkov killing, escape from tarkov tips, escape from tarkov epic, tarkov funny moments, escape from tarkov memes, tarkov best twitch moments, tarkov twitch highlights, tarkov compilation, tarkov best highlights, killing streamers, killing tarkov streamers, tarkov news, tarkov updates, tarkov patch, budget, budget gear, cheap, cheap gear, lighthouse, update, news, new, map, patch, reserve.

How Valve Introduces a Game Mechanic


DISCORD: 🤍 TWITTER: 🤍 SECOND CHANNEL: 🤍 Half life 2 has the single greatest moment in videogame history hidden inside. And it's not any set-piece or story beat, it was a simple line said by an unnamed NPC... Pick up that can.

15 Excellent Video Game Mechanics That Are Criminally Underrated


When a strong idea and faultless execution come together, they can turn a fun game into an all-time great, and a single gameplay mechanic that sees the marriage of those things can lift the core loop of an entire game to unimaginable heights. In an industry that's as reliant on iteration and imitation as this one, we don't often see mechanics that stand out in memory, but thankfully, talented developers shine through every now and then to deliver something truly special. Here, we're going to talk about some of our favourite gameplay mechanics from recent years.

15 Best Gameplay Mechanics From The 2000s


As a culmination of art and technology, video games as a medium keep changing and evolving, perhaps more so that most other entertainment mediums out there, which means there's hardly ever a long stretch of time in this industry where we go without new ideas to surprise and delight audiences. The 2000s decade in particular was one that saw creativity in the industry at its peak, with developer specializing in a multitude of ideas delivering some of the best and most ingenious gameplay mechanics we've ever experienced, with some that persist to this day. Here, we're going to talk about a few such mechanics.

5 BROKEN Fighting Game mechanics that never saw the light of day again


Today we're looking at 5 Fighting Game mechanics that were SO BROKEN, that they never returned in a future entry in the series. Enjoy the top 5 list! Twitch (I stream every weekday from 5-8 EST): 🤍 Patreon: 🤍 Twitter: 🤍 0:00 intro 1:08 v-ism (street fighter alpha 3) 2:32 Mega Crash (tatsunoko vs capcom) 5:24 TAC (Marvel vs Capcom 3) 8:37 YRC (Guilty Gear Xrd) 11:28 HD Mode (King of Fighters XIII)

12 Weirdest Video Game Mechanics


We may remember a game for its great story or amazing graphics, but all games live or die by their mechanics, regardless of how simple or complex they may be. Developers have tried to differentiate themselves from the rest of the industry with unique gameplay mechanics - here are some of our favorites. Subscribe to IGN for more! 🤍 Watch more on IGN here! DAILY FIX: 🤍 GAME REVIEWS: 🤍 MOVIE REVIEWS: 🤍 TRAILERS: 🤍 NEWS: 🤍 #ign

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