GDC

GDC смотреть последние обновления за сегодня на .

Solo Development: Myths, Reality and Survival Strategies

63496
2235
78
01:01:35
11.05.2022

In this 2022 GDC session, panelists deconstruct the solo-development journey through the stories of those who choose to follow this path and successfully release their games. Head to GDC Vault (🤍) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Cursed Problems in Game Design

640329
19707
1481
00:52:00
03.02.2020

In this 2019 GDC session, Riot Games' Alex Jaffe presents a theory of cursed game design problems and explores the four design paradigms that have helped developers face these problems and survive. Register for GDC: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Stop Getting Lost: Make Cognitive Maps, Not Levels

151152
6304
218
00:26:27
17.06.2022

In this 2021 GDC talk, thatgamecompany’s Nicolas Oueijan leverages cognitive science, anthropological, and urbanism research to explore what it means to get lost in a game map and how spaces can be designed to prevent this from happening. Head to GDC Vault (🤍) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Gdc - ACT 1 - (Freestyle)

22697
454
73
00:03:52
26.06.2019

How to Make and Self-Publish a Game in 12 Months

689900
15451
556
00:29:58
04.01.2017

This GDC 2015 talk goes over the path SomaSim's Matthew Viglione took when he decided to make and self-publish his own game in the span of a year. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter 🤍 Check out our Facebook page for GDC exclusives 🤍 Visit our site: 🤍

Embracing Ambiguity: How to Do Good Work When You Don't Know What to Do

44999
1685
52
01:00:47
18.12.2020

In this 2017 GDC session, Oculus' Ruth Tomandl discusses the concept of ambiguity and methods for determining whether it's a problem or not in game production. Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Dreamscaper: Killer Combat on an Indie Budget

28617
952
33
01:01:32
26.08.2022

In this GDC 2022 session, Afterburner Studios’ Ian Cofino walks through the process of creating a satisfying combat system on a small, indie team—focusing on the design, feel and workflow needed to achieve success. Head to GDC Vault (🤍) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

'Real World Level Design' & 'Playgrounds and Level Design'

29112
963
18
00:33:07
12.04.2022

In these 2019 Level Design Workshop sessions, Jerry Belich and Andrew Yoder rapid fire some lessons learns from applying video game level design techniques in unusual or unexpected ways. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

30 Things I Hate About Your Game Pitch

1426851
45837
2254
00:37:37
02.11.2017

In this 2017 GDC talk, Game On The Rails' Brian Upton describes thirty annoying or counterproductive things that you should avoid when you're pitching your game to a publisher. Learn how publishers evaluate the games that are pitched to them, what they care about and what they don't, and what you can do to present your own game in the best possible light. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Get your GDC 2018 pass now: 🤍 Follow us on Twitter 🤍 Check out our Facebook page for GDC exclusives 🤍 Visit our site: 🤍

The Level Design of God of War

78743
1817
279
01:06:11
17.06.2021

In this 2019 GDC Level Design Workshop session, Sony Santa Monica's Rob Davis talks through the process of creating 6 new level design rules for God of War and discuss best practices for taking levels from concept to completion. Register for the all-digital GDC 2021: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Ten Principles for Good Level Design

373047
9593
259
01:00:47
09.02.2018

In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to create world-class levels, which distills the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion. Register for GDC: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

How the Hell Do You Make Money!?

20925
571
51
00:59:54
09.12.2021

In this 2021 GDC Game Career Development session, game developers and designers discuss and share a variety of approaches to surviving and occasionally thriving in the game space—even without having a major hit. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Crafting A Tiny Open World: A Short Hike Postmortem

351265
17923
385
00:31:07
27.03.2020

In this 2020 GDC Virtual Talk, Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favour of a new prototype, which ultimately became A Short Hike Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Making Games That Stand Out and Survive

284399
8690
272
01:01:55
21.05.2019

In this 2019 GDC talk, Monomi Park founder Nick Popovich explains how you can make your game stand out and survive amongst the thousands of games released every year. Register for GDC: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

The Burden of Proof: Narrative Deduction Mechanics for Detective Games

14379
538
25
00:58:59
24.08.2022

In this GDC 2022 session, inkle’s Jon Ingold outlines how Overboard!'s deduction system works, and show how it tackles the problem of proving specific feedback without removing the need for player creativity, and he'll demonstrate how the approach could be applied to more right-way-up detective stories. Head to GDC Vault (🤍) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Rules of the Game: Five Further Techniques from Rather Clever Designers

71859
1542
77
01:10:06
13.06.2019

In this 2018 GDC session, game designers Richard Rouse III, Erin Hoffman-John, Soren Johnson, Raph Koster, Josh Sawyer, and Stone Librande go into detail about the unique game design rules they've used in their work. Register for GDC: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Master of the Katana: Melee Combat in 'Ghost of Tsushima'

28030
889
44
00:49:31
02.03.2022

In this 2021 GDC session, Sucker Punch’s Chris Zimmerman outlines the unexpected design, tech, and human capability tidbits discovered along the way to hitting their melee combat system. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Practical Creativity

252175
8543
241
01:04:25
15.01.2017

In this 2014 GDC Next session, MMO designer Raph Koster explains what science tells us about creativity, and offers practical straightforward steps that any game designer or developer can make use of in order to get more creative. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter 🤍 Check out our Facebook page for GDC exclusives 🤍 Visit our site: 🤍

No Time, No Budget, No Problem: Finishing The First Tree

442600
17178
375
00:31:42
26.11.2019

In this 2019 GDC talk, David Wehle explains the tactics he used to finish his successful indie project The First Tree even while working over forty hours a week at The VOID and taking care of his family. Register for GDC: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Bridging the Gap Between UX Principles and Game Design

24264
947
14
00:29:12
13.10.2020

In this 2018 GDC session, Epic Games' Jim Brown discusses the intersection between game design and UX, and outlines some unexpected ways that the two disciplines can work together to improve the overall gameplay experience. Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

GDC Beyond SCARED STRAIGHT !

34245
1020
127
00:12:04
26.10.2022

Y’ALL ENJOYED THIS VIDEO MAKE SURE YOU GUYS SUBSCRIBE AND JOIN THE CHANNEL FOR BUSINESS INQUIRE: Danayandleo🤍nebnetworks.com It Went Down In The Classroom UNEXPECTEDLY With GDC! 👉🏽 🤍 🎬 Subscribe to our vlog channel 🤍 • Follow us on IG : 🤍DanayandLeo ✅ httinstagram.com/danayandleo?utm_medium=copy_link 🤍LilDanay 🤍 🤍Leonisemerile 🤍 🤍globaldivision 🤍 Add Us On Facebook : Danay Leo 🤍 STALK US  😉 TURN ON THEM POST NOTIFICATIONS 🛎

Rules of the Game: Five Techniques from Quite Inventive Designers

164433
3591
95
01:05:59
30.07.2017

In this 2016 GDC microtalk session, designers Michael de Plater, Liz England, George Fan, Lee Perry, Richard Rouse III and Emily Short share key personal design philosophies that help shape the games they work on. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter 🤍 Check out our Facebook page for GDC exclusives 🤍 Visit our site: 🤍

Breaking Conventions with The Legend of Zelda: Breath of the Wild

440140
10301
796
01:28:30
10.03.2017

In this 2017 GDC session, Nintendo's Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta provide an in-depth look at how some of the convention-breaking mechanics were implemented in The Legend of Zelda: Breath of the Wild. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter 🤍 Check out our Facebook page for GDC exclusives 🤍 Visit our site: 🤍

Procedural Grass in 'Ghost of Tsushima'

80947
2758
76
00:26:09
14.07.2022

In this 2021 Advanced Graphics Summit talk, graphics programmer Eric Wohllaib will discuss how they generate acres of grass within reasonable memory and performance limits, techniques for rendering and animating individual blades, and methods for making thousands of individual blades of grass look like a natural field. Head to GDC Vault (🤍) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

A Survival Guide for Game Developers

66844
2373
142
00:33:21
26.08.2019

In this 2019 GDC session, Certain Affinity's Richard Vogel discusses his observations of what it's like working in the games industry for over 20 years and the most important soft skills needed for success. Register for GDC: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Fast, Cheap and Flashy An Indie Art Direction Adventure

98184
3492
77
01:04:53
04.12.2020

In this 2017 GDC session, Chickadee Games' Adam DeGrandis breaks down the visual design process for Tooth and Tail, the follow-up to Monaco: What's Yours Is Mine. Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam

282487
6780
693
00:19:21
02.07.2018

In this 2018 GDC session, No More Robots' Mike Rose helps developers get realistic about how well PC games are truly selling by using deep sales data and an understanding of the Steam Marketplace. Register for GDC: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

GDC ARGUES Over The BIGGEST INTERNET DEBATES!! *did not end well*

21577
823
75
00:14:22
13.11.2022

HEY CUPIDS!! 💘 Welcome to our channel! We hope you stay and have a good time watching all of our videos. Please be sure to GO SPAM the comment sections! GO LIKE, COMMENT AND SUBSCRIBE and dont forget to TURN THOSE POST NOTIFICATIONS ON 😊🔔 ALSO HASHTAG #TEAMROSE OR #TEAMMIAH FOLLOW US ON SOCIAL MEDIA!! Our Couples Instagram: 🤍 Our Couples Tiktok: 🤍 Rose's IG: 🤍 Rose's SC: roseleedi Rose's TikTok: 🤍 Rose's Twitter: 🤍roseleeedi Miah's IG: 🤍 Miah's SC: miahhescobar Miah's TikTok: 🤍 Miah's Twitter: 🤍miahnyc Rose's Channel: 🤍

'Pillars of Eternity' and Proper Attribute Tuning

289395
6830
499
00:58:24
24.06.2016

While designing the Kickstarter-backed Pillars of Eternity, Obsidian Entertainment promised to stay true to a classic RPG trope: the 6-attribute spread. In this GDC 2016 talk, Obsidian's Josh Sawyer explains both the history of this RPG design constraint, and how they evolved its concepts to make a functional RPG for the modern era. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter 🤍 Checkout our Facebook page for GDC exclusives 🤍 🤍

MA PREMIÈRE GDC 5v5 AVEC MES HDV 15 ! Clash of Clans

70335
6238
120
00:13:49
27.11.2022

Ma première GDC 5v5 avec les nouveaux comptes HDV 15 ! C'est Black Friday chez RHINOSHIELD, profitez jusqu’à -60% de réduction sur tout le site et avec le code ELCHIKI, bénéficiez de -10% supplémentaire sur votre commande : 🤍 Activer mon code créateur : 🤍 Insta : Elchiki_yt Tiktok : 🤍 Twitter : 🤍 Twitch : 🤍 Discord : 🤍 Contact : contact.elchiki🤍gmail.com Devenir membre : 🤍 0:00​​​​ • Introduction 0:29 • RhinoShield 1:03 • HDV 11 full valkyrie 2:35 • HDV 12 ​​5:06 • HDV 14 contre 15 ​​7:10 • Les attaques HDV 15 ​​​12:00 • Une défense Ma chaîne YouTube Elchiki est consacré au jeu mobile Clash of Clans. Vous y retrouverez du contenue divertissant et beaucoup de conseils pour progresser sur Clash Of Clans. Il y a des tutoriels pour faire 3 étoiles, des conseils pour farm, pour attaquer et des aventures à suivre !

BOOBA - GDC (clip officiel)

447189
5535
312
00:02:21
23.12.2021

Clip officiel du morceau GDC de BOOBA #Booba #GDC #NFT

This is a Talk About Tutorials, Press A to Skip

49894
2302
140
00:25:45
29.01.2019

In this 2016 GDC Europe talk, Those Awesome Guys' Nicolae Berbece explains how to make a good tutorial without the player even realizing that they are going through one. Register for GDC: 🤍 Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

ASKING GDC STUDS IF THEY "SQU!RT" 😳💦 **I CANT BELIEVE SHE SAID THIS...**

7788
373
36
00:16:35
15.10.2022

YURRR 🔥 FOLLOW MY INSTAGRAM 🤍Miah.Nyc 🔥 I hope yall enjoyed this video! Make sure to like & subscribe to be validddd in the man cave 🤫😈 COMMENT "In Miah We Trust" for more banger content 🙏🏽

GDC RED ROOM TALK EP.1 : BEHIND THE SCENES OF OUR RELATIONSHIPS!

19282
957
125
00:21:33
12.11.2022

Follow Mack! ⤵️ 📷Instagram: 🤍 Tiktok: 🤍 Twitter: 🤍 Mack's Cosmetic Line: 🤍macklibeauty.com Follow Mia! ⤵️ 👻Snapchat: 🤍 📷Instagram: 🤍 Tiktok: 🤍 Follow Our Couples Instagram: 🤍 📷 Ig : 🤍 Tik tok: 🤍 #MackandMia #Coupleschannel

REVIEW OF GPAT AT YOUR FINGERTIPS(COLOURED BOOK) || AVAILBALE NOW ON GDC CLASSES APP

1792
57
26
00:08:38
30.11.2022

📙 *"GPAT AT YOUR FINGERTIPS"* 📌New students can 🛒ORDER *GPAT ON FINGERTIPS* now. By Link⤵️ 🤍 👉 Total Coloured Pages - 620 👉 New Launch Offer - *~Rs. 999/-~* Rs. 699 👉 Very Helpful for Drug Inspector, Pharmacist and other Pharma Competative Exam Preparation (Scoring in GPAT is Now very Easy) 🎯Get Success with💯

No Comment Versi Bajidor || Viral TikTok #bundacorla || GDC Live Cimalaka

13706
202
8
00:04:57
10.11.2022

Lagu : #NoComment #pongdut #Bajidor #Viral Vokal : Dini Guntur " Vitrimpit Gawe bareng : #GDCproject Sampurasun... Kembali lagi Bersama Ghoen Dini Channel,Jangan bosan" ya buat nontonin vidio" nya dari ghoen dini,mudah mudahan terhibur dengan Vidio_Vidio nya...Jangan lupa subscribe like dan share ya,dan Jang lupa follow juga IG kami di : #Ghoen_dini_official. Kontak person : 082123158500

Terlalu Sayang / Diniguntur X VitriMpit || GDC Musik Live Sukatali Sumedang

10561
124
2
00:05:46
27.10.2022

Lagu : #TerlaluSayang #pongdut #Bajidor #Viral Vokal : Dini Guntur " VitriMpit Gawe bareng : #GDCproject Sampurasun... Kembali lagi Bersama Ghoen Dini Channel,Jangan bosan" ya buat nontonin vidio" nya dari ghoen dini,mudah mudahan terhibur dengan Vidio_Vidio nya...Jangan lupa subscribe like dan share ya,dan Jang lupa follow juga IG kami di : #Ghoen_dini_official. Kontak person : 082123158500

Knocking on Death's Door: Designing a New Bunker for 'Horizon Forbidden West'

17267
526
41
01:01:50
13.05.2022

In this 2022 Level Design Summit session, Guerrilla’s Blake Rebouche goes in-depth explaining the creation and iteration process of the new Horizon Forbidden West quest, “Death’s Door.” Head to GDC Vault (🤍) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: 🤍 Follow GDC on Twitter: 🤍 GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

It Went Down In The Classroom UNEXPECTEDLY With GDC!

32926
1035
94
00:19:09
24.10.2022

Y’ALL ENJOYED THIS VIDEO MAKE SURE YOU GUYS SUBSCRIBE AND JOIN THE CHANNEL FOR BUSINESS INQUIRE: Danayandleo🤍nebnetworks.com Telling My GF She Have " BUNNY RABBIT " Teeth To Get Her Reaction...😭🐰 👉🏽 🤍 🎬 Subscribe to our vlog channel 🤍 • Follow us on IG : 🤍DanayandLeo ✅ httinstagram.com/danayandleo?utm_medium=copy_link 🤍LilDanay 🤍 🤍Leonisemerile 🤍 🤍globaldivision 🤍 Add Us On Facebook : Danay Leo 🤍 STALK US  😉 TURN ON THEM POST NOTIFICATIONS 🛎

GDC ARE YOU SMARTER THAN A FIFTH GRADER * HILARIOUS*

42432
1317
218
00:21:18
11.10.2022

Follow Mack! ⤵️ 📷Instagram: 🤍 Tiktok: 🤍 Twitter: 🤍 Mack's Cosmetic Line: 🤍macklibeauty.com Follow Mia! ⤵️ 👻Snapchat: 🤍 📷Instagram: 🤍 Tiktok: 🤍 Follow Our Couples Instagram: 🤍 📷 Ig : 🤍 Tik tok: 🤍 #MackandMia #Coupleschannel

Назад
Что ищут прямо сейчас на
GDC 62angelo live aqiqah Homecooking dj sandy remix cara menang 4D porco hillbilly sas asmr KA don diablo spinnin Banyuwangi プレゼンの話し方 camavinga france 銀行員 walkerafans FunPopFun МАРУЗАЛАР RAYMOND RHULE аватар 2 трейлер